Shonen Jump's One Piece Grand Battle - Stages

Menu Notes:

  • Random → Whatever is picked will be the same stage
    Order → Selects the order of the stages for each round
    Various → Changes the order of the stagess every round

Fusha Village

Luffy's home village, where the grass grows tall and the cows go wild.

Attacking the cow will cause it to run across the clear road, taking out anyone in its path who decides to gawk at it and not move out of the way. Making the cow mad will terrify the milker and will make Makino and Sonchou get out of the way.

Higuma and his bandits are back and will toss various items out in the field. Be careful not to get smacked by one.

The town signboard can be hit to make it spin like a windmill. Anyone who touches it will get smacked around.

The water below the bridge isn't deep, so anyone can walk on its shallow surface. Go far enough and you'll hit deep water.

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Baratie, The Bistro of the Brine

One of the largest stages, the arena for Baratie consists of the outside of the restaurant, floating pieces of wood, and the remains of Krieg's fleet.

The huge mast that extends from Krieg's ship to Baratie can be hit to roll from one side of the stage to the other. It can push players away with force and even damage them if it rolls with lightning fast speed.

The wooden fence around Baratie and Krieg's ship can be broken after enough damage has been applied.

The wooden boards floating on the water (covers a half of the stage) can be destroyed by bombs or anything devastating. They regenerate after some time has passed.

  • Patty and Carne - This duo will sometimes soar across the sky in the Sabagashira #1 to prepare an attack. They'll help (?) by shooting cannonballs towards the arena. The cannonballs will break the pieces of wood floating on the water.

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Arlong Park

Rained on by bounties! Arlong Park is rendered to look almost exactly as its manga/anime counterpart. Surrounded by the mermen of Arlong's crew, you'll have to watch yourself if you accidentally involve them into battle.

The little huts beside Mohmoo can be broken, and can help prevent you from falling into the water.

  • Choo, Hatchi, and Kuroobi - An attack to a fellow merman will cause Kuroobi or Choo to appear. In a quick flash, they'll use their signature moves to hurt you. When Hatchi appears, he blasts an ink jet at you, causing you to become confused.

  • Mohmoo - Eyeing you as if watching food fight, Mohmoo sits in the water at Arlong Park, taking half of the entire arena. He'll submerge himself causing the little bit of concrete at his sides to be overflowed with water. If you're standing there, prepare to be pushed by the waves. It's possible to get back to safe, dry land by jumping. You can also jump on Mohmoo's back as a quick bridge to get to the other side. Mohmoo will sometimes award you with a piece of meat on his back.

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Rogue Town

Below Gol D. Roger's execution platform is where the fighting stage for Loguetown is. Rain and storm (presumeably caused by Dragon himself) don't seem to stop the pirates from enjoying the fight on the stage.

The Marines will try to throw a net upon one of the players during the fight. Watch for the Marine symbol flashing below your feet and run before the net is cast. It'll cost you a few seconds of immobilization if you're caught.

The pirates watching the fight will sometimes throw useful and harmful items on the stage.

A common occurrence is a lighting bolt that crashes down. Watch for sparks at the wall and be ready to time your jumps. The lightning ray appears and disappears while it sweeps from one of the stage to the other. Be sure that you'll either jump over it to be sure it won't get you, or hope that you're lucky that the ray disappears before it hits you and reappears to hit your unlucky opponent. Getting hit by the lightning causes damage and immobilization for a few seconds.

The metal rails that surrounds the arena can be hit, pushing them out but not breaking completely. This can cause an oval-shaped arena if so desired.

  • Alvida - Alvida stands out to the side until she is hit by anything. Once attacked, she'll use her Sube Sube Spur and slide around the area, taking out anyone who stands in her path.

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Drum Castle

Below through the window panes, you can see Dr. Kureha doing her usual things and Chopper if he isn't one of the fighting characters. Dalton is even conversing with Kureha sometimes.

The stage is covered by snow, which slightly causes you to move slower, but the snow gradually disappears as actions take place on it. Snowballs can be picked up and tossed at opponents provided there's enough snow in the pile. Lapahn occassionally hurl giant snowballs creating more snow on the field.

Jumping on the pointy gates will cause some kind of damage. Honestly, who would want to do that anyways...?

  • Wapol - He's there, in bucket form. He looks exactly like the time before turning into Slim Wapol. You can pick him up and toss him. Doing so will cause him to go forward in your line of path and he'll try to eat whatever's in his way. While bucket Wapol is on the stage, don't attack him or else his subordinates... (continues)

  • Chess and Kuromarimo - (continued) ...Chess and Kuromarimo will shoot arrows or spiked balls. They appear at the sides on the same rooftop. You can hurt them if you want to and knock them off the platform, but they'll get back up.

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Alabasta Kingdom

The desert land and kingdom that is surrounded by ruins. A large fissure sits at the side of the arena, and with constant dust tornadoes occuring in the arena, it makes this stage a dangerous place to fight.

Dust tornadoes aren't harmful, but they can be useful. Just touching it sends you high up into the air. One can make them larger by feeding them damage.

Sometimes, a piece of ruin will fall on the stage. It can be picked up and thrown like a regular item.

The ruins by Cobra can be broken if enough damage is dealt. Archeologists sure won't be happy...

The sand can be somewhat hard to walk in, but thankfully it only takes up about 20% of the stage.

Watch out for the fissure by the castle. Just don't fall in it.

  • Nefertari Cobra - Don't attack this king, because he can give you a powerful chop that sends you flying. Igaram and Chaka will try to calm him down, while Pell can be seen flying around the arena in bird form.

  • Vivi and Carue - Vivi will ride on Carue and jump into the stage at certain times. She'll bring a treasure chest and place it on the field for whoever is nearby. If she's harmed, she'll run away before dropping a treasure chest.

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Eden Rock

Eden Rock is where the leaders of the World Government reside and the meeting place of the Seven Warlords of the Sea. It's also the training grounds for the game and can become unlocked for regular bouts.

The pillars on the side of the stage can be broken. In Training Mode, as soon as the first one is broken a timer appears, including the time spent since the beginning of the training session. Destroy the rest of the pillars to stop it and complete the pillar activity.

This arena is the only one with no traps to hinder you. Since a small layer of water covers most of the field, being set on fire shouldn't be a problem.

  • Guards - They seem to be invincible, so hit them all you like. They prevent you from exiting the arena.

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Misc/Games/SJ Grand Battle/Stages (last edited 2006-07-09 17:21:14 by SolarKnight)